2 thoughts on “How to Create a Tile Based Game with Cocos2D-x Part 3: Enemies and Combat

  • October 18, 2012 at 10:48 am
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    When player win or lose, memory leak didn’t happened?

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  • March 4, 2013 at 12:16 am
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    Any chance you could add GameOverScene.h and GameOverScene.cpp to the Git repository?

    Not sure if they are just missing or if they are incomplete.

    Thanks for the wonderful code samples, very useful to convince people about Cocos2dX

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