As I am moving forward with Ray Wenderlich’s awesome Cocos2D tutorials I have just completed Ray’s How To Make a Tile Based Game with Cocos2D Part 1 tutorial.

The code has been, as always, committed to GitHub.

For some reason, the Android build looks kinda weird and the tile separators are visible:

However, the iOS build works perfectly. I am thinking this is a bug in Cocos2D-x 0.9.0, when I get the chance I will update to 0.9.1 to see if something changes. Speaking of which… now I need to figure out how to update from one Cocos2D-x version to another.

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